A password feature would have been great (especially for a portable system) for those looking to pick up closer to where they left off/died earlier. Not many will complete this game on the first run-through. When climbing you have to hold yourself on the surface which makes it feel "slippery", though this may have been an intentional design. Specifically, jumping feels "floaty" and kind of imprecise. Since the game is not timed, you can use more care in lining up your jumps when necessary. I never became disinterested in progressing to the next area. Usually they take a little bit of careful jumping to obtain.Ģ.Chocolate Pieces: The dark clothed counselors release these upon defeat, adding points to your hit meter. These items offer "increased vitality" to help you stay away from Burns' brig.ġ.Krusty The Clown Heads: Found hovering about the game, these give you an extra life. Be quick, however, as it won't last forever.Ģ.Football Suit: For a short while you'll be able to plow through your enemies in this full compliment of padding.ģ.Radiation Suit: You'll be safe to pass through the "snowflake" like radiation blobs hovering overhead with this one. Presented by Lisa near the treehouse exits, these will temporarily make you immune to certain threats.ġ.Bee Keeper Suit: This one allows you to walk past swarms of bees completely unharmed. They'll return to you for reuse as long as you're there to catch them.ģ."Food": The culinary nightmares served-up by the cafeteria make better projectiles than meals, but don't get caught winging one past a lunch lady! Momentarily stun advancing camp counselors if you've run out of boomerangs, or are waiting for one to return.Ģ.Boomerangs: Usually supplied by Lisa in limited quantity, these give you a good distance advantage as well as eliminating most mobile threats (except bees & bears). You'll get 3 unique projectile weapons to fell your foes.ġ.Spit-wads: Your default weapon on infinite supply. I like how the treehouse bullies' names are clues as to how they can be defeated. Interspersed between these levels you'll encounter a few boss skirmishes (to call them fights would be an exaggeration). The game consists of 6 levels (2 being repeated themes)ġ."Flag Capture" (avoid the hazards and grab the flags to progress)Ģ."Lunch Break" (food fighting behind the lunch lady's back)ģ."Back To Flag Capture" (and a stroll through a radioactive sewer)ĥ."Free Exercise Period" (or Scaling Mount Deadly)Ħ."Now Leaving Camp Property" (or The Final Escape) Regardless, this one's good fun if you can tolerate a few quirks. Considering the competition, however, that may not be as big of a complement as it seems. This is probably *the* best Simpsons-themed game on the original Game Boy.
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